And then Rebecca hosted a new segment where we went behind the scenes with David Motsonashvili, a Software Engineer on the Firebase team, to learn more about where the idea for App Quality Insights came from. We also explore how crash management has evolved throughout the years with Annyce Davis, VP of Engineering at Meetup and GDE.
The summit returned last week on March 14 with updates across Android, Google Play, Ads, YouTube, and Cloud teams on new solutions for game developers that make it easier to build high quality games, scale their business, and reach growing audiences around the world.
New frame rate metrics in Android vitals
Game quality AGDK + Crashlytics updates
Target inactive or churned users with custom store listings
RecyclerView 1.3.0: is now stable containing an important fix for a specific case: using a ComposeView inside a RecyclerView. Now the default ViewCompositionStrategy takes care of doing this the right way for you.
Lifecycle 2.6.0: reached the stable milestone! collectAsStateWithLifecycle() is available for Lifecycle+Compose users (check Manuel’s blog for more), the launchWhen APIs were deprecated, and almost every API was moved to Kotlin!
Wear Tiles Version 1.2.0-alpha01: is the first alpha for the new wear tiles 1.2.0 version that brings new APIs like onTileResourceRequest and supports new types from the protolayout library.